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Starburst: Eyes-In With Meta’s 20K Nit HDR Display Tech

Is high-dynamic range (HDR) the key to next generation VR displays? Hands-on time with Meta’s latest demo and an interview with the head of display systems research suggests it’ll be pretty key. Read on for details.

  • GoVR

At the recent SIGGRAPH conference in Vancouver David Heaney and I went eyes-in with Starburst, Meta’s ultra-high dynamic range VR display concept. Meta first showed the technology to Tested earlier this year as the company’s researchers outlined their goal of passing what they call the “Visual Turing Test“. For those catching up, the test refers to the idea of one day making a VR headset so advanced that people wearing it can’t tell “whether what they’re looking at is real or virtual.” Passing the test means advancing VR headset technologies along several fronts including resolution, field of view, dynamic range, and variable focus, and with Starburst showing what an ultra-bright VR headset could feel like, Meta executives are getting data that can inform them about where to target the specifications of upcoming consumer or professional-grade VR headsets.

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