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Broken Edge Shows Promise With Unique VR Sword Fighting Mechanics

The word I keep coming back to with Broken Edge is ‘measurable’.

  • GoVR

It’s how Guillaume Perreault Roy, Creative Director at Trebuchet, described the thought process behind the game’s design to me – giving players measurable ways to assess their impact on the flow of the fight. A clash of swords in Broken Edge has a clear outcome – if player one slashes through player two’s weapon, it gets broken off at the point of impact. Player two is left with a maimed, but still usable, weapon – the titular ‘Broken Edge’, if you will. Your weapon becomes similar to a health bar and once it’s depleted down to just the hilt, you only have one last chance to counter against a fatal blow.

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