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‘Asynchronous Reality’ Replays Events You Missed While In VR

Video game designers often make objects in the environment glow or stand out to let players know what’s interactable. Could the same idea be applied to the physical world to show you interesting moments from the past?

  • GoVR

New research from the Sensing, Interaction & Perception Lab at ETH Zürich in Switzerland conceptualizes a work day with “Causality-preserving Asynchronous Reality“.  The idea shows how environments laden with depth sensors could allow collaborators to annotate objects in the physical environment, essentially leaving messages for their colleagues to pick up in the future. The effect shifts time like the answering machines of the last century but places messages in context of the physical environment in which they were made, much like the holographic recordings shown throughout the Horizon Zero Dawn games.

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